'The Division' News & Update: Could Unchanged Crafting Cause Game's Downfall?

Game critics complain about Tom Clancy's "The Division" game putting too much emphasis on crafting. Some are even warning about "The Division's" downfall in case the game developer leaves the crafting unchanged.

According to Kotaku, "The Division" is currently lacking a bit in endgame content. For this reason, players are trying to get more creative in finding ways to maximize the rewards for their effort. They find new elaborate strategies to exploit.

The problem is that at a certain point, when a player has found the high-end items for every slot, "The Division" transforms into something else. According to Forbes, "The Division" becomes a "gun and armor making simulator" instead of a loot-shooter.

Instead of killing bosses in the wild and spending time looking for the best-in-slot items, gamers will spend most of their time walking around empty buildings and searching for high-end crafting materials in boxes or by re-rolling/crafting table.

Of course, crafting in Tom Clancy's "The Division" is not as bad as the Auction House in "Diablo 3," for instance. However, crafting in "The Division" still creates many issues even if it is not selling items in a store.

For a player who accumulated a good amount of quality high-end gear, there are low chances of getting a good high-end drop in the wild. Rolling different items via crafting blueprints is the best shot at getting better gear.

Players prefer to roll different Vectors after buying Phoenix Credit blueprint from the store in the Base of Operations. Through crafting, a player can get drop after drop instantly rather than praying for drops in the Dark Zone and Challenge missions.

Players will eventually run out of things to craft in the game using normal materials, since the Base of Operations vendor has a fixed stock. At that point, they will be forced to buy blueprints from the Dark Zone vendor. Those blueprints require high-end Division tech and the rarest crafting material in the game. This brings players to the tightest bottleneck in the game.

At a certain point "The Division" endgame is based entirely around crafting. However, farming for materials and rolling items cannot be as fun as killing bosses to get the best loot. Too much emphasis on crafting has the potential to bring the downfall of "The Division" game.

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