‘The Game Awards’ Gives Recognition And Meaning To The Creators and Innovators Behind Video Games

The Game Awards acknowledged the finest creators, contributors, and players in the gaming industry. The event also gave every gaming enthusiast a sneak peek into the future.

The very first award given during The Game Awards was given to Hideo Kojima. The industry icon award was supposed to be given to Hideo Kojima in 2015 however, due to the tough time Hideo Kojima went through, the award was not given. Some of the most notable games recognized were the following: The successor to the game "Limbo," "Inside" got the best art direction award and the best independent game award, the horror FPS "Doom" got the best action game award, "Uncharted 4: A Thief's End" stole the spotlight by getting the best narrative award and best performance by Nolan North as Nathan Drake, the record-breaking "Pokemon GO" got the best family game and best mobile/handheld award.

Enhance Game's entry into the VR market "Rez Infinite" got the only award for VR, CD Project Red's expansion to "The Witcher 3: Wild Hunt" called Blood and wine got the best RPG award, "Street Fighter V" was recognized as the best fighting game of 2016. "Overwatch" was also recognized as the best e-Sports game while Coldzera - [Marcelo David] SK Gaming, "Counter-Strike: Global Offensive" got the most votes for best eSports player and cloud 9 as the best eSports team. Best trending gamer was given to Boogie2988, Games for impact award was awarded to "That Dragon Cancer" by Numinous Games and Blizzard's phenomenal multiplayer online shooter "Overwatch" bagged the Game of the year award.

The Game Awards opening pretty much says the purpose why video games exist. Games can be a sanctuary, a chance to escape to new realities, games take us to worlds where we know we will make a difference, they give us chance to see life from other perspectives. No matter where you're from or what you believe in, starts in the exact same place." This celebration of creativity and passion for the innovation from something that started on an oscilloscope as a form entertainment for the annual visitor day in Brookhaven Lab, a game called "Tennis for Two" created by William Higginbotham in 1958, according to video game timeline by infoplease.

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