'Uncharted 4: A Thief's End' Beta Release: Multiplayer Beta Launches, Extensive Gameplay Video Surfaces; Issues Already? [Video]

Nathan Drake's fans are surely on a roll as game developer Naughty Dog releases the “Uncharted 4: A Thief's End Multiplayer Beta.

Apparently, this game has been anticipated by many fans across the board. According to We Got This Covered, a video posted by YouTuber Westie features a first look at the awesome game. This video is only one of the slew of videos expected to be made since Naughty Dog decided to release the multiplayer beta 24 hours earlier in Europe.

Great thing is that the release will be done internationally, which means that more players are going to enjoy what it features. In a PlayStation Blog, Naughty Dog dished some of the game's details for everyone to know what the game is about.

First up, the “Uncharted 4” Multiplayer beta is not yet the final game. It's merely an “opportunity to test various aspects” of the game so that it can be developed and finalized before its official release on March 18, 2016 for the PlayStation 4.

Next, all hopefuls should know that only those who purchased a physical or digital copy of the “Uncharted: Nathan Drake Collection” will get open access to the beta. A PlayStation Plus membership is also required.

Players should also prepare some storage, as the beta download takes a whopping 7 GB or larger, depending on the region. Clear your consoles, gamers.

Master Herald reported that, although the level of excitement towards the game has increased over time, an issue has caused some of that excitement to dwindle. This, according to the news outlet, is because of “micro-transactions” in its multiplayer mode.

Players would know by now that micro-transactions mean paying for some additional in-game content. In this case, it means that players will have to shell out some cash in order to enjoy some of the features in multiplayer.

Others suggested that game companies cut contents while the game is developed, so that they will make more revenue by selling “new features” to excited gamers.

Naughty Dog did not release any statement in regards to this. However, its former community strategist, Eric Monaceli, did in defense of the multiplayer micro-transaction feature.

Monaceli, who was involved with other game companies such as Atari and Capcom, said that game developers do not cut game contents for later revenue. He said that micro-transactions are worth paying for because game developers work hard for those game contents.

Most high-profile games nowadays, such as “Halo 5,” “Assassin's Creed: Syndicate” and “Rise of The Tomb Raider” also offer micro-transactions, making it a common practice.

Monaceli said that great game content is worth paying for.

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