ADHD Among Children May Be Triggered by Excessive Use of Gadgets, Number of Cases Has Been Alarming

Gadgets and technology have taken its toll especially in this generation. Children can be seen with gadgets of family dinners, even toddlers are young as 2 are glued on the screens. School aged kids and even teens barely talk as their tinker their device. Though it keeps them busy, it was suggested that gadgets tend to trigger ADHD or Attention Deficit Hyperactivity Disorder.

It was once discussed by TIME and pointed out the correlation between the usage of gadgets among children and the rising numbers among ADHD. In the United States alone around 6 million children are diagnosed with ADHD. The high numbers led researchers into stating that ADHD can be considered as the "most common childhood behavioral condition."

Keiser Family Foundation pointed out that the growing numbers among children diagnosed with ADHD is correlated with the increase in hours in gadget usage among children. The drastic gadget usage is said to have increased by 20% 5 years ago. It was mentioned the average time that children use their gadgets is 7 hours and 30 min.

Though there seems to be a hint that gadget usage among children and ADHD may be correlated, the answers to that query remains unclear. Further research needs to be done to come up with answers to be backed up by studies.

TIME then explained the brain's activity when the child is using a gadget. It was noted that the brain works harder, the over exertion being done by the brain makes it harder for the child to focus.

"If you could scan Josh's brain, you'd see it's working harder," TIME wrote on their report. "Trying to absorb the barrage of information and sensations. That increased brain activity makes it harder for him to focus on one task and control his impulses - hallmark signs of hyperactivity.

Dimitri Christakis, a professor noted that the fast paced specs of gadgets tend to make it harder for the child to cope with the regular paced activity in real life. Thus when the child is done playing with the gadget, it makes it hard for him to cope with his regular paced surroundings.

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