‘No Man’s Sky’ Update 1.10: Biggest First Step Towards Redemption?

"No Man's Sky" is finally making its first step towards redemption, and it's not just a simple step but one of the biggest Hello Games will ever make. The patch notes released features with some of the missing pieces of this broken puzzle.

"No Man's Sky" update 1.10 also known as the foundation update, contains 18 audio fixes, which includes Ambient background fauna now checks for the presence of creatures; 14 freighter fixes that include fixed pulse drive to prevent travel through freighters; 10 for space combat, which added a drift feature during brake initiation; seven for space including improved asteroids to allow much denser fields; 23 for visuals, which fixed procedural texturing on objects with multiple overlapping textures; 20 for terrain, which improved terrain generation algorithms; eight for atmospherics,  which improved atmosphere depth when transitioning to space; five for creatures, which fixed elevation cache mismatches, causing errors in creature knowledge and pathing.

There are also 15 fixes for generation, which fixed the bug where multiple ships could appear, overlapping at the player's start scene, added support for up to eight mouse buttons for PC, added photo mode for PS4, 12 for UI which include the fix for the crash when creature IK animations were updated under certain conditions on the discovery screen, fixed localization, and 21 fixes for general gameplay which includes the fix for the initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing.

Sean Murray finally broke his silence towards his masterpiece with a very humble message thru Twitter, saying: "If you could have lived our lives over the last months, you'd know how meaningful this is. Here's update 1.1", according to Attack of the Fanboy. "No Man's Sky" overhyped the gaming community, which resulted in greater expectations and then the disappointment, which came afterward. The four-man studio of Hello Games was pouring their heart out during the game's development, but sad to say that it never quenched the thirst of the crowd.

Amidst this downfall, the team of Sean Murray never stopped working even though "No Man's Sky" was already faced down on the ground from all the glitches, errors and other features that the game failed to deliver. "No Man's Sky's" foundation update could just be the right fuel that will provide the much-needed thrust the game needs right now.

 

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