Shots have been fired by a Microsoft executive on Sony's upcoming upgrade to the PlayStation 4, the PlayStation 4 Pro, carrying 4.2 teraflops of processing power which the Microsoft executive said is not enough for the machine to achieve "true 4K" display resolution.
It was not that long ago when Sony's strongly anticipated Project Neo was finally revealed as the new PlayStation 4 Pro; with a number of improvements over the base PlayStation 4 model released back in 2013, the PlayStation 4 Pro boasts 4.2 teraflops over the original's peak performance capability of 1.84 teraflops.
With the PlayStation Pro's ramped up processing power, Sony is touting the console as capable of achieving the current highest standard in visuals of 4K resolution. In a recent interview with Eurogamer, as shared by Gamespot, Microsoft Product Management and Planning senior director Albert Penello said the PlayStation Pro's 4.2 teraflops is actually not enough.
Penello said that Sony's marketing scheme for the PlayStation 4 Pro's capability at rendering 4K display with its 4.2 teraflops has a lot of "caveats" and "asterisks. "They're talking about checkerboard rendering and up-scaling and things like that," said Penello, which basically means that the 4K capabilities of the PlayStation 4 Pro can only be barely achieved in the best case.
By contrast, Penello says Microsoft's Project Scorpio is the "most powerful console ever made" with its whopping 6 teraflops of processing power. With the Scorpio's capabilities, it seems that Microsoft is hoping to gain back some of the ground it lost in the current generation race which is being led by the base PlayStation 4.
Compared to the PlayStation 4 Pro's attempt to churn out 4K display with 4.2 teraflops, Penello claims the Scorpio will easily achieve true 4K as they spared no effort in designing the machine to ramp up its power. According to Penello, they specifically chose 6 teraflops and 384 GB/s in bandwidth during development just so the Scorpio will have the capability of rendering true 4K.