Solving VR Motion Sickness

As VRs found their way to the market, more and more consumers want to know what the hype is about and would also want to experience how virtual reality feels like. But what accompanies this fun and realistic gadget is motion sickness.

With different companies coming up with their version of VRs, customers have a lot to choose from. But what these VRs have in common is motion sickness, according to The Verge. Walking with VR also poses risks, such as bumping into walls or tables.

If you move too fast, you will end up with a swirling feeling in your stomach. The good news is that, VR developers have long taken into consideration this factor and have started to do something about this downside of VRs.

One of the major concerns in VRs has been recently addressed by "Lone Echo," which is exclusive to the Oculus Rift. Its developers, Ready At Dawn, want users to feel like they are floating in space.

Though you may feel dizzy during first tries with VR, you will eventually get the hang of it as the "movement feels natural. "'Lone Echo' relies on the physics-bending freedom of zero-gravity," according to the report of the Verge.

In "Lone Echo," users can move freely in between objects, just like in space. Everything is in constant motion and this will help with the motion sickness. You can also move things by pushing buttons on the Touch controller of your VR.

Moving around with a VR requires cameras, and walking in your large room won't equate to the virtual environment you will have.Motion sickness had been the problem for VR users. Geoffrey Fowler of the Wall Street Journal said that one of the problems with the VR is the wire that kept tugging him.

"The Rift's main screen advantage is that it refreshes faster," says Geoffrey Fowler. Oculus claims that this will help ease motion sickness. Some also experienced "flickering sensations" with their VR.

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